From sad to coveted
What B2B can learn from 'delight'
Platform
B2B, Web
My role
Product Designer
Team
1 Product Manager, 1 Engineer
Category
Visual Design, UX Design
What I did
Gamification research
Visual design
Stakeholder alignment
AI-assisted ideation
Impact
🥳
Transformed the most ignored screen in the product into something that learners actually look forward to.

Problem
Do you remember the Sports' Day in your school? Imagine running a 400m race, in the scorching heat. You have been training for weeks and when you finally push through the finish line, you think it was worth this. You expect applause, loud claps and celebration.
But you see your teacher handing a piece of paper that says "Completed." No cheer, no celebration. Just "You won, we acknowledged."
That's what the old badges felt like.
Context

There's a well-documented psychological principle called the Peak-end rule.
People don't remember an experience in its entirety. They remember how it felt at its most intense moment and how it ended. The completion screen is the 'end'.
Research
The Chess pieces might have felt clever once. Pawn♟, Knight♘, Rook♜, Queen♛, King ♚ - a hierarchy of mastery.
But for a global, bigger and diverse learner base, Chess as an analogy came off as niche. Also, it might work well in isolation, but here, it doesn't have any direct co-relation with the sales domain.

Don Norman's framework breaks experience into three levels: visceral (how something looks), behavioural (how it works) and reflective (what it means). The badges were failing at two of the three:
Visceral: Looked dated, flat, clipart-ish and not like something that signals achievement and applause.
Reflective: Felt irrelevant and meaningless.
Research

✅ What works
Clear progression: Easy to understand the ranks as stages of a journey.
Motivational: Feels adventurous and rewarding, like reaching a summit.
Community and belonging: Reflects teamwork, like trekking with others.
Sense of accomplishment: Reaching the top (Ranger rank) feels epic.
⛔️ What can cause friction
Not relatable for everyone: Some people don’t trek, so the metaphor might not click.
Too adventure-focused: Might feel intimidating for learners who prefer simpler analogies.
Summit pressure: Implies everyone should aim for the top, which may not suit all learners.

⛔️ What can cause friction
The design of Zoho Motivator’s trophies seems to have a mismatch between the intended ranking and their visual representation.
Elite looks like silver: This can confuse users who expect “elite” to look distinct or premium.
Gold looks like bronze: Users may misinterpret ranks if the colors don't align with common expectations.






The common thread in everything: It felt good to earn. The 3rd dimension, use of light, colour and a sense of material weight. Badges and shields that looks liked they would so satisfying to hold, if those were tangible and real.
In comparison, both visually and emotionally, our existing badges looked so 'clip-art'.


Then came the hard part
I knew a big revamp proposal wouldn't do. I thought of pitching something that is easy say 'yes' to. I suggested a like-for-like swap.
The badge scheme - number of badges and points system stays as is.
Just replace current badges files (PNGs) with new ones.
Very little engineering effort, less time required and much less change management - Yayy!

Starting small and making it happen made it easier to pitch bigger gamification enhancements.
Getting uncomfortable and skilling-up
💡 Very relatable theme - built by relevant colors and icons
It was evident from the research that a niche theme doesn't work well. Hence, my explorations started with that and I explored how to make those 3D and tangible.
💡 Same theme, different visual style
The more I iterated, I understood how small things make big difference.
See what that shadow did?
💡 Panda? Why not?
Having Mindtickle mascot on the gamification badges? Definitely worth a try!
💡 Think tangible, then digitize it
Trying to get that metallic shine of a real badge

Outcome


What it changed







